![]() The design is the lowest point in this hack (which is the most important aspect in my opinion). The humor is sometimes pretty good, though some of it are usually fourth wall breaks and poop, fart, fat yoshi jokes. The story, textures, flavor, asm, and custom music are all very impressive. Most of your deaths will probably be you dying to a pit because of how overly punishing knock-backs can be.ĭespite the flaws this hack has, there is clearly a lot of effort and thought put into this. Whenever you take damage, you get knock-backed a lot. There is a tedious boss that takes 7+ minutes to kill and if you die there, you would have to redo a big chunk of the level which would add up to at least 10+ minutes) Some obstacles really makes me wonder if this hack was even tested legitimately (World 6 castle is a good example. There is only one midpoint in each level, despite the ridiculous length at times. ![]() Majority of the difficulty mainly comes from overly precise/picky jumps combined with the length of the levels. There's a lot of claustrophobic areas and jumps in this game, so this is guaranteed to happen to you at least once. Touching a ceiling can cancel your flutter jump, throwing you off completely. If you don't optimally flutter or if you time your flutter a frame too late, you will sink a lot, plummeting to your death. Here are some major flaws that makes this an absolute pain to complete: I have finally gotten all 100 exits without tools and I think I can safely say that this is probably one of the most difficult and longest hacks I've ever played, and it's NOT difficult in a good way. It contains a ton of useful information that will help you out in YSQ.Īsm bosses crude content custom character exgfx exploration gimmick health huge level music powers story variety yoshi Note: Be sure to read the readme that comes with YSQ. Free novelty T-shirts with every download* Older versions of YSQ (V1.0, V1.1, V1.2, and V1.3 Beta) are linked to in the readme for those that are interested in seeing what YSQ was like in past versions A box art image, a cartridge sticker image, and a game manual (download links are in the readme) Lots of silliness and general weirdness Plenty of (possibly) unique gimmicks and themes Expect the unexpected during Yoshi's journey. The land of Weirdonia is a strange land filled with bizarre gimmicks, weird themes, and possibly jelly filled donuts and pizza. ![]() However, just like Mario's Strange Quest, this isn't your ordinary quest. Since Mario isn't around to help this time, Yoshi goes on a quest by himself to retrieve his eggs. ![]() However, it seems that Bowser apparently insists on stealing Yoshi's eggs, since Yoshi's eggs were stolen again while Yoshi was out shopping. So, both Yoshis do so and they find themselves in the land of Weirdonia. What really happened after Mario beat Bowser, rescued Yoshi's eggs, and saved the princess was that Yoshi and his sleepy friend decided to move to a new land so that he can protect his eggs from Bowser before they really hatched. Picking up where Mario's Strange Quest left off, it turns out that the part where Yoshi's eggs hatched at the end of MSQ didn't actually happen. This is the sequel to Mario's Strange Quest. ![]()
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